There is another option though: let them fight. If vassals do not convert with the player, then there will be an opinion penalty with each vassal who holds a different religion or culture. Just keep in mind that either of these actions can potentially have ramifications. Players can also opt to convert to the local culture or change their religion. Are they from a different culture? Go to the steward and have him or her attempt to spread the ruler’s culture. Is it because they are of a different religion? Go to the council and have the bishop convert them. Then locate these counties on the map, zoom in, and determine why the ruler's popularity is so low. Click on the faction tab and determine which counties are affiliated with the group. The main factor rulers want to pay attention to when dealing with these factions is their popularity in certain counties. Both because they tend to have little military power and because getting them to dissolve can be fairly easy. Of those, it is usually the populist and peasant rabble faction types that are easier to deal with. These include peasant rabble, populists, liberty, claimant, and independence factions. Once that was behind him, he had to win a series of civil wars to, among other things, take land from his vassals, juggle religions and other cultures, destroy and create noble titles, and finally fund his subjects so that they could change their civilization.The first thing to understand is that there are different types of factions. To maximize their effect, doctorsandwich8 had to work hard. This is accomplished in a fairly short amount of time primarily through the use of three in-game decisions - Form the Outremer Empire (which causes 50% of all your direct Frankish vassals to change their culture to Outremer), Create the Kingdom of Israel (which causes about 33% of your counties to change their religion and culture to that of the player), and Embrace Outremer Culture (which can only be taken by AI-controlled kingdoms or principalities with capitals in Africa, the Middle East, and Persia). After all, there aren't many tricks in Crusader Kings III for instantly changing the culture of a single region. It was a much bigger challenge than conquering the entire world or converting it to one religion. He needed 44 in-game years to do this, which is a very short period. Most recently, doctorsandwich8 managed to change the culture of all provinces to Outremer, which was unique to Crusader states. In the past few months, thanks to the proper use of mechanics and some gaps in gameplay, he managed to achieve some really impressive things in the latest installment of the strategy game series from Paradox - among others, he conquered the entire map in 23 in-game years and converted all provinces to a single religion in 29 years. The latter gameplay model has been mastered by a person known on Reddit as doctorsandwich8. Others prefer to have as much fun as possible and conquer the surrounding areas as quickly as possible. Some prefer to place certain restrictions on themselves, such as making decisions based solely on the characters they control, to add to the atmosphere of being the head of a medieval family, and creating an alternate version of history. There are two ways to play Crusader Kings III. To achieve his goal, he needed 44 in-game years and about 100 real-life hours to develop and execute the whole plan.He used the decisions and some gameplay loopholes available in the game to do so.A Reddit user known as doctorsandwich8 managed to change the culture of all the provinces present on CK3's map to Outremer.
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